May 18 2012
Super Monday Night Combat (Updated)
A Quick review of Super Monday Night Combat.
This is a sequel to Monday Night Combat and its better all round. It's free to play and is funded by micro transactions to buy the characters (pros) , outfits (why anyone would ever do this is beyond belief) and taunts (basic taunts are in the game).
The beta/demo/full game is available from Steam
Ok about the game… it’s a cross between DOTA (defence of the ancients) and Team Fortress 2. There are 9-15 characters to choose from. Each character with different weapons and “abilities”, ranging from “place turret here” to “cloak” or “emp blast”. For the full game I think they will make you buy a character (pro), these range from £1.5 to £5 quid. The game is basically 5 pros v 5 pros. A Pro can appear only once on each side.
The game format is basically your team's bots spawn at your base and try to get to get to the enemy base and fire at anything within range on the way. Wave after wave will spawn about 20 seconds apart. The bots get bigger and meaner as time goes on. Once there they pull down the “money ball” and when its destroyed you win, or lose if the enemy destroy your money ball. Your team's pros can destroy the enemy bots, or heal your own bots, or kill the enemy pros.
If you have played DOTA then you will know this format well, the main difference is that DOTA is an RTS mod from “warcraft 3” and so in 3d isometric top down. SMNC is an FPS in the “over the shoulder” point of view. Some pros can go 1st person for a while.
Everyday few days there is an update, and it’s getting better and better. Currently the friends , and play with friends, features are pretty poor. Playing with 9 randoms is still very good fun though.
Recently the devs added a training arena which is quite good if you have not played before.
The feel of game, for me, comes from the commentary which has left me in tears of laughter the first time you hear them in a match. Its very much a “blood bowl” type feel, but in a American football over the top type way.
So apart from the poor “play with friends” feature, it's nearly there.
Here is the steam demo video
http://store.steampowered.com/video/104700
There are endorsements and products that you use to power up/boost for pros stats on the set up screen, but so far these are not really useful. Adds 2% damage type of stuff, but they may have -1% speed penalty. You probably need to spend some time playing to get the good ones, but they will not have a game breaking effect.
For a quick blast of fun the odd rating is 8.5/10
** Update **
The character (pro) balance needs a lot of work. The assassin is way too powerful as she cloaks in, kills everything then "assassin leaps" back to her base away from danger. Many people simply disconnect now as soon as they see an assassin in the game.







